Planetside 2 Hive Efficiency - “hard” construction objects receive 30% damage from friendlies. Since hive efficiency is determined by the amount of lattice links towards the next enemy warpgate some continents have more favourable warpgates than another.


Guide - Rabid Construction Episode 11 Anti-base Ops Planetside 2 Forums

Friendly fire “soft” construction objects no longer receive damage from friendly fire.

Planetside 2 hive efficiency. Possibility of 51% efficient hive next to your own warpgate on esamir without any drawbacks is not balanced at all. This shield could be brought down by destroying or disabling the structure shield. Hives have been removed from the game, as mentioned earlier.

These structures also require a nearby silo for power, but only when they are active. Currently the hive more efficiently generates vp the closer it is to an enemy warpgate with no other variable. “ a better idea is to do a king of the hill efficiency, the closer to the center of the map the more efficient your hives become while too close to your own warpgate and the hive never gets a victory core and has an particle effect on the structure to let you know you chose a bad spot to put a hive, maybe have a ui element tooltip mode that tells you how efficient a hive would be in a hex from the.

In the following video there is a vs hive without any owner and 63% efficiency even tho it is very far away from both warpgates. Hive efficiency map overlay has been removed. Construction structures and turrets are now much more vulnerable to all types of damage while in the process of building.

If you do this please make the timer scale based on the base efficiency so we can still quickly nuke the bases that were built by 1 guy and this dog. Efficiency is how much cortium is needed to generate a vp. Planetside 2 forums home forums > planetside 2 discussion > planetside 2 gameplay discussion > hive efficiency

Added an improved camo selector for easier browsing and application of global camos. Hives with a more efficient core will take it from a hive with less efficient. Planetside even for beast computers can have fps dips, therefore in order to minimize this risk you want to set every graphics setting to the lowest except render distance.

Hives hardline interference volume emitters or “hives” are structures which can generate victory points over time. And anyone know about efficiency i always stuck at 29% how to increase it, my silo is full the closer the hive is to an enemy warpgate, the more efficient it is. Capture time when holding all points scales down as well to around 5 minutes.

Shooting this shielded area or overloading it would leave the core vulnerable. Reduced capture time of large outposts to 15 minutes from 21 minutes when holding 2/3 of the capture points; How did they got 63%?

I believe its based upon the lattice. The way the hive works needs adjusting. It's based on lattice links to the enemy warpgate, plus a time factor, the longer a hive is online with a core the more efficient it gets upto a max of +30% over it's base efficiency.

So if you place down a hive and it gets a core and it is efficient at 20% if it survives long enough it will reach 50% efficiency. Namely it is safer to build primarily against the same faction as. } public static int calchiveefficiency(point hive, point yourwg, point enemywg1, point enemywg2) { closestwg = dist(enemywg1 , hive) < dist(enemywg2, hive) ?

We had a hive earlier (in enemy territory) which was only 4 hexes away from the nc warpgate at 39% efficiency. Hive efficiency increases overtime to a max of +30 over it's starting value. A hive becomes “active” when your faction has an available core.

This, however, creates a particular issue. We’ve added a flash bang type of effect to the hive explosion. Client and server performance improvements.

Because these are the sacrifices and grief the side characters and main characters have to go through inorder to raise their plot amour level, now say goodbye to good looking shadows and graphics. All hives consume vp at the same rate, but higher efficiency means less cortium needed and faster vp generation. (not shown in the video) is this a bug?


The Game Has Been Balanced Too Much Like A Giant Arena Shooter And Far Too Little Like A Tactical Team-based Conquest Game Planetside


Guide - Rabid Construction Episode 11 Anti-base Ops Planetside 2 Forums


The Game Has Been Balanced Too Much Like A Giant Arena Shooter And Far Too Little Like A Tactical Team-based Conquest Game Planetside


Guide - Rabid Construction Episode 11 Anti-base Ops Planetside 2 Forums


Ub3cxm4boklaqm


Guide - Rabid Construction Episode 11 Anti-base Ops Planetside 2 Forums


Only Gamers Will Understand - Home Facebook


Ub3cxm4boklaqm


Master Chief John-117 The Infinite Zenith


The Game Has Been Balanced Too Much Like A Giant Arena Shooter And Far Too Little Like A Tactical Team-based Conquest Game Planetside


Guide - Rabid Construction Episode 11 Anti-base Ops Planetside 2 Forums


Encyclopaedia Auraxia Wip


Esamir Sucks Here Is Why Devs Pls Planetside


Guide - Rabid Construction Episode 11 Anti-base Ops Planetside 2 Forums


Related Posts